Tailwind

 

 
 

I designed several levels for tailwind. In order to give the user hints to use the different control key, I intentionally placed each collectible in a specific position. For the beginning of the game, you can see there is only one collectible at this level. It's placed in the tunnel because I'd like the user to go to the second level through passing this tunnel and falling to the next level through the waterfall. In the next level, after you collect some collectibles and move around, you will notice that there is a spotlight. The spotlight is for giving the user a hint that this is the goal for this game, and this is the last collectible they should be collecting. I place the last collectible at a specific height so that the user will not be able to collect it by just jumping. Instead, the user will have to jump to the highest tree first and glide in the air by using the shift key.

Category |Game Development with Unity . Tailwind Level Design Design

Tool Used | Unity & Maya