0606 Assignment 2: Rube Goldberg Machine 2.0 / Early Start

✔️get started on creating a design document for your game

✔️get started on the aspects that you deem part of the essential experience of your game

✔️READING: The Art of Game Design: A Book of Lenses [Page 129 - Page 205]

✔️OPTIONAL READING: The Art of Game Design: A Book of Lenses [Page 207 - 219]


Final Early Start Reflection

Level Design

Short brief / 1 line about the game

A fish collect stones through swimming through a underwater cave

Core gameplay (loop) / mechanics [Lens of essential experience]

Players will be control a fish to collect as many stones as they can, while swimming through the underwater cave.

Broader gameplay concept [Shopping list of feature]

  • When reaching the top of the cave, the fish will be dropping to a fishbowl which has a fixed amount of water.

  • The fish will need to throw out those collected stones in order to higher the water line until the fish will be able to flow to the next fish bowl (level).

  • Through the collecting process, there will be enemies (squid jetting ink) making the water become invisible.

  • The fish can shorten the invisible time by shooting the collected stones to attack the squid.

Character controls,  gameplay systems, level design

Character controls