1114 Assignment 10: Timeline
Timeline
Nov 20th - 26th
All animals finished (with tiltBrush)
Animal spawning effect
Niagara effect
Nov 27th - Dec 3rd
Blueprint (Player trigger Niagara effect & Match correspondent sound)
Win and lose scene (Map)
Dec 4th - Dec 10th
Lighting
Camera
Post-processing
1031 NYU IDM _ 3D for Interactive Application | Assignment9 _ Unreal Sequencer Demo | UnrealSequencerDemo | Tool Used _ UnrealEngine & Maya
1031 Assignment 9: TiltBrush & Unreal Sequencer
Tilt Brush
1031 NYU IDM _ 3D for Interactive Application | Assignment9 _ Tilt Brush Demo | TiltBrushDemo | Tool Used _ UnrealEngine & Maya
TiltBrush Creature
1024 NYU IDM _ 3D for Interactive Application | Assignment8 _ VR Interaction VRInteractionDemo | Tool Used _ UnrealEngine
1024 Assignment 8: VR Interaction
Lighting Interaction
Game Interaction
Landscape & Foliage
Scene
VR Experience
For the VR experiences, I've tried out “VR Showdown”, “Henry”, “Dear Angelica”. and “Google Earth VR”. My favorite one was Henry. Everything was so adorable and the story is touching. I wish I could give him a huge hug and take a bite of his strawberry cake while watching it. The animation style for henry is more Pixar feeling and it is also similar to the style I would like to incorporate for my final. The entire experience didn’t make me feel dizzy. Probably it’s because I didn’t have to keep turning around to see everything like Dear Angelica and Google Earth VR.
As for Dear Angelica, the hand drawing style was fascinating. My favorite part was when everything started to slowly fall down from my side, and everything is so calm and serene. However, it made me feel a little bit nauseous and tangle up the wire on my chair. Different elements pop up at a different angle, from 0 to 360 degree, and I would have to be sensitive to the audio to know which direction I should face to.
In terms of "VR Showdown", I thought I would be able to grab things up at the beginning. The visual effect was cool, especially when each bullet flying beside me. I'm really into the car bombing scene, I felt like I could feel the heat and gas scattered out from the car.
"Google Earth VR" was the one made me the most nauseous. The experience was innovative. I would get to visit multiple locations. My favorite one was the VR solar eclipse. The sun lighting angle and direction, the earth size are all manageable.
Moodboard
1017 Midterm: Interactivity & Projection
1017 NYU IDM _ 3D for Interactive Application | Midterm _ Interactivity & Projection | InteractivityAndProjectionDemo | Tool Used _ UnrealEngine & Maxmsp & Maya & Syphon & CamTwist | Audio _ cyriak messing-with-my-head
1010 Assignment 5: Vizzie & Spawn with Maxmsp
1010 NYU IDM _ 3D for Interactive Application | Assignment5 _ Vizzie & Spawn with Maxmsp | VizzieAndSpawnWithMaxmsp | Tool Used _ UnrealEngine & Maxmsp & Maya & Syphon & CamTwist | Audio _ cyriak Oddity
1003 Assignment 4: Spawn & Destroy with Audio Reactive
1003 NYU IDM _ 3D for Interactive Application | Assignment4 _ Spawn & Destroy with Audio Reactive | SpawnAndDestroyWithAudioReactiveDemo | Tool Used _ UnrealEngine & Maxmsp & Maya
0926 Assignment 3: Maxmsp with Unreal
0926 NYU IDM _ 3D for Interactive Application | Assignment3 _ Maxmsp with Unreal | MaxmspwithUnrealDemo | Tool Used _ UnrealEngine & Maxmsp
0919 Assignment 2: Halloween Character Design
0917 NYU IDM _ 3D for Interactive Application | Assignment2 _ Halloween Character | HalloweenCharacterDemo | Tool Used _ UnrealEngine
0912 Assignment 1: Interaction Design with Blueprint
0912 NYU IDM _ 3D for Interactive Application | Assignment1 _ Interaction Design with Blueprint | interactionDesignWithBluePrintDemo | Tool Used _ UnrealEngine